Dublin, Dec. 05, 2025 (GLOBE NEWSWIRE) — The “Healthcare Gamification Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, 2020-2030F” has been added to ResearchAndMarkets.com’s offering.
The Global Healthcare Gamification Market, valued at USD 12.39 Billion in 2024, is projected to experience a CAGR of 14.38% to reach USD 27.74 Billion by 2030. Key market drivers supporting this growth include the increasing prevalence of chronic diseases, the widespread adoption of smartphones and wearable devices, and the growing emphasis on patient engagement and adherence to treatment.
Key Market Drivers
The widespread adoption of smartphones and wearable health devices fundamentally drives the global healthcare gamification market. These pervasive personal technologies serve as essential platforms for delivering gamified health interventions, making them readily accessible to a broad population. As individuals increasingly integrate these devices into their daily routines for communication, information access, and personal tracking, the incorporation of health-related games and challenges becomes a natural extension.
Key Market Challenges
The significant challenge impeding the growth of the Global Healthcare Gamification Market is the difficulty in sustaining long-term user engagement and demonstrating robust evidence for the sustained efficacy of gamified interventions over extended periods. While initial adoption may be promising, the sustained adherence and continued use of these solutions are critical for achieving meaningful and lasting health outcomes. Without consistent engagement, the potential benefits of behavior modification and improved clinical results diminish, limiting the overall impact and value proposition of healthcare gamification.
Key Market Trends
The integration of Artificial Intelligence for personalized health journeys marks a significant evolution in healthcare gamification, moving to highly tailored experiences. AI algorithms analyze individual patient data to customize gamified interventions, challenges, and feedback, enhancing relevance and effectiveness.
According to a November 2024 survey by the American Medical Association, 66% of physicians reported utilizing AI in their practices during 2024, a substantial increase from 38% in 2023, underscoring growing trust in AI capabilities. This personalization enables gamified solutions to adapt dynamically to patient progress. For example, Simple Life, an AI health coaching app, revealed in October 2025 that its AI coach delivered 19 million coaching messages in January 2025 alone, supporting personalized, scalable weight loss plans. This advanced tailoring fosters sustained behavioral change more effectively than generic approaches.
Key Market Players Profiled:
- Akili, Inc.
- Evolv Rehabilitation Technologies S.L.
- BrainLab AG
- CogniFit Inc.
- Fitbit International Limited
- Google LLC
- Ayogo Health Inc.
- Microsoft Corporation
Report Scope
In this report, the Global Healthcare Gamification Market has been segmented into the following categories:
By Game Type:
- Casual Games
- Serious Game
- Exercise Games
By Application:
- Prevention
- Therapeutic
- Education
- Others
By End-User:
- Enterprise based
- Consumer based
By Region:
- North America
- Europe
- Asia-Pacific
- South America
- Middle East & Africa
Key Attributes
| Report Attribute | Details |
| No. of Pages | 186 |
| Forecast Period | 2024-2030 |
| Estimated Market Value (USD) in 2024 | $12.39 Billion |
| Forecasted Market Value (USD) by 2030 | $27.74 Billion |
| Compound Annual Growth Rate | 14.3% |
| Regions Covered | Global |
For more information about this report visit https://www.researchandmarkets.com/r/4qzgef
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- Healthcare Gamification Market
