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Home » Video Games Market Report 2024-2028: Cloud Gaming, Shift to New Models of Monetization and 5G Internet Connectivity Drive Growth – A $346.7 Billion Market by 2028
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Video Games Market Report 2024-2028: Cloud Gaming, Shift to New Models of Monetization and 5G Internet Connectivity Drive Growth – A $346.7 Billion Market by 2028

By News RoomAugust 12, 20243 Mins Read
Video Games Market Report 2024-2028: Cloud Gaming, Shift to New Models of Monetization and 5G Internet Connectivity Drive Growth – A 6.7 Billion Market by 2028
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Dublin, Aug. 12, 2024 (GLOBE NEWSWIRE) — The “Video Games (Mobile, Console and PC) Market: Insights & Forecast (2024-2028)” report has been added to ResearchAndMarkets.com’s offering.

The global video game market is forecasted to reach US$346.71 billion in 2028, experiencing growth at a CAGR of 8.58% during the period spanning from 2024 to 2028.

Growth in the video game market is supported by factors such as rising number of gamers, surge in gen Z population, inclining smartphone penetration, increasing disposable income and rising internet penetration. However, the market growth is expected to be restrained by piracy protection issues, cyber security issues and health issues.

The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2023, the dominant share of global video game was being held by mobile, followed by console.

The global video game market by mode can be segmented as follows: offline and online. In 2023, the dominant share of global video game was being held by online, mode. Technological innovations in gaming is estimated to support the global video game market.

The global video game market by region can be segmented as follows: Asia Pacific, North America, Europe, Latin America and Middle East & Africa. The larger share of the market was being held by Asia Pacific.

Factors such as cloud gaming, shift to new models of monetization and 5G internet connectivity are expected to boost the market growth.

Scope of the report

  • The report provides a report provides a comprehensive analysis of the global video game market with impact of COVID-19.
  • The major regional markets (Asia Pacific, North America, Europe, Latin America and Middle East & Africa) have been analyzed.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd, Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.

Key Attributes:

Report Attribute Details
No. of Pages 97
Forecast Period 2024 – 2028
Estimated Market Value (USD) in 2024 $249.4 Billion
Forecasted Market Value (USD) by 2028 $346.71 Billion
Compound Annual Growth Rate 8.5%
Regions Covered Global

Key Topics Covered:

1. Market Overview
1.1 Video Games
1.2 Type of Video Games
1.3 Type of Gaming Platform
1.4 Value Chain Analysis

2. Impact of COVID-19
2.1 Impact of COVID-19 on Global Video Game Market
2.2 Increased Number of Video Game Players
2.3 Delayed Release
2.4 Disrupted Supply Chain
2.5 Challenges Faced by Developers
2.6 Post-COVID Scenario

3. Global Market Analysis
3.1 Global Video Game Market by Value
3.2 Global Video Game Market Forecast by Value
3.3 Global Video Game Market by Device
3.4 Global Mobile Video Game Market by Segment
3.5 Global PC Video Game Market by Segment
3.6 Global Video Game Market by Mode

4. Regional Market Analysis
4.1 Asia Pacific
4.2 North America
4.3 Europe
4.4 Middle East & Africa
4.5 Latin America

5. Market Dynamics
5.1 Growth Drivers
5.1.1 Rising Number of Gamers
5.1.2 Surge in GenZ Population
5.1.3 Inclining Smartphone Penetration
5.1.4 Increasing Disposable Income
5.1.5 Rising Internet Penetration
5.2 Key Trends & Developments
5.2.1 5G Internet Connectivity
5.2.2 Cloud Gaming
5.2.3 Shift To New Models Of Monetization
5.2.4 Industry Consolidation
5.2.5 Mobile Gaming and Platform ‘Agnosticism’
5.2.6 Metaverse
5.2.7 Technological Advancements
5.3 Challenges
5.3.1 Piracy Protection Issues
5.3.2 Cyber Security Issues
5.3.3 Health Issues

6. Company Profiles

  • Electronic Art Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Tencent Holdings Ltd
  • Apple Inc.
  • Sony Group

For more information about this report visit https://www.researchandmarkets.com/r/eezlb2

About ResearchAndMarkets.com
ResearchAndMarkets.com is the world’s leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

  • Global Video Games Market

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