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Home » From Pub Crawls to Headsets: Gen Z Men Ditch Bars for Gaming with Mates
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From Pub Crawls to Headsets: Gen Z Men Ditch Bars for Gaming with Mates

By News RoomDecember 8, 20255 Mins Read
From Pub Crawls to Headsets: Gen Z Men Ditch Bars for Gaming with Mates
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SYDNEY, Dec. 08, 2025 (GLOBE NEWSWIRE) — Forget the sticky floors and pricey pints; a seismic shift is rocking the way millions of young Australian men socialise, and the pub is losing the battle to the video gaming universe.

A new study released by Logitech G, conducted by independent research firm Antenna Insights, has unearthed a dramatic cultural shift: the majority (61%) of Gen Z Australian men (18-24 years old) now prefer connecting with their friends through online gaming rather than hitting the local pub or bar.

Logitech G’s study, which surveyed over 1,500 Australians aged 18-45, also discovered that nearly half (49%) of all 18-24-year-old respondents favour a video gaming night in with their friends over going out to the pub. On a broader scale, the same can be said for one-third (34%) of all 18-45-year-olds. 

The data is undeniable: the days of the ‘traditional’ Friday night out are being replaced by the convenience and camaraderie of the digital world. More specifically, the tide is turning on gaming being considered an antisocial pastime, with it now being an ideal social watering hole to boost friendship satisfaction.

Three key factors are significantly driving this shift: its affordability (according to 54% of respondents who chose video games), relaxing benefits (47%), and convenience in organising compared to other activities (42%). In other words, forget coordinating Ubers, arguing over venues and spending a bomb on drinks. 

With meeting at the pub or bar becoming too costly and out of reach for many young Australians, many are looking to other options for community building.

According to Logitech G, the survey findings are a sign of the times, with online gaming acting as a key facilitator of social connection, particularly among the younger Australian male cohort.

“Online gaming has cemented itself as a powerful engine for building and strengthening friendships, with Logitech G’s study directly proving this,” remarked Daniel Hall, Senior Category Manager at Logitech G ANZ. 

“Although in-person catch-ups will forever have a role to play, video games are providing an essential platform for digital socialising in Australia and beyond. It allows friends to connect more frequently than they otherwise would, ultimately leading to more long-lasting social bonds.”

Australia’s Second-Favourite “Third Space” for Social Connection

Logitech G also discovered that online gaming is rapidly becoming one of Australia’s top “third spaces” – defined as a go-to hub (online or in-person) outside of home and work that drives social connection and fosters community.

Just over one in six Australians (18%) consider online gaming — including PlayStation, Xbox, PC, and mobile gaming platforms — to be their primary third space. This ranked second only to cafes and restaurants, which came in first place at 32%, while pubs and bars came in third place at 16%. More traditional social activities (such as sporting teams and community groups) all came in at under 9%.

This trend is even more pronounced among Gen Z men, with 38% describing online gaming as their primary third space for connecting with their social circles.

What’s more is that frequent gamers enjoy significantly more social time with friends each week compared to those who rarely game – 3.8 hours more to be specific.

“The data demonstrates that frequent gamers enjoy the highest friendship satisfaction out of any cohort, especially for daily male gamers. Evidently, online gaming is a sure way to deepen existing friendships, but it also has the potential to spark new social connections beyond established social circles,” Hall added.

An overwhelming 73% of gamers also rely on online play to maintain long-distance friendships, proving its unique ability to keep relationships thriving across physical barriers.

The study coincides with the recent launch of Logitech G’s Astro A20 X Gaming Headset, powered by PLAYSYNC technology. This enables players to easily switch between consoles with a single button press, as the research found that players often have different friend groups for different games.

In a world where social connection is more important than ever, Logitech G’s research offers a critical reflection of modern social dynamics and the growing role of digital platforms in shaping contemporary Australian Gen Z male friendships.

About Logitech G

Logitech G, a brand of Logitech, is a global leader dedicated to serving the needs of Gamers and Creators with award-winning hardware, software, and solutions. Logitech G’s industry-leading products include keyboards, mice, headsets, mousepads, simulation products such as wheels and flight sticks, webcams, lights, and microphones, specialized furniture solutions, and the first AI-powered streaming assistant for creators; all made possible through innovative design, advanced technologies, and a deep passion for gaming and creator communities.

Logitech designs software-enabled hardware solutions that help businesses thrive and bring people together when working, creating, and gaming. As the point of connection between people and the digital world, our mission is to extend human potential in work and play, in a way that is good for people and the planet. Founded in 1981, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI). Find Logitech and its other brands, including Logitech G, at www.logitech.com or company blog Find Logitech G at logitechG.com, the company blog or @LogitechG. McLaren is a trademark of McLaren Services Limited.

Contact

Matthew Mortellaro

[email protected] 

A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/58fdefae-e6a5-43fe-88cd-9fcb9730e77d

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